Bonjour!
Vous vous êtes souvent demandé comment certains niveaux contenaient par exemple la chanson de fin de jeu ou la musique d'invincibilité, ou alors avaient des blocs invisible? O_o Hé bien, c'est grâce au bidouillage de code de niveau, bien sur! :D Aventurons nous donc dans ce terrain inconnu et hostile... Vous allez apprendre à changer le fond du niveau après qu'il ai été créé, à mettre des musiques normalement indisponibles, à placer des blocs invisible, et peut-être +...
Bien! Prenons un code du niveau vierge (ou on a juste tapoté sur OK) et analysons le morceau le plus important du code (faites ctrl + F pour rechercher dans le texte):
my level name,1,40,220,1,4500,)
Juste après le nom du niveau, il y a 5 chiffres. Commençons par le 1er chiffre...
Le 1er chiffre est le fond du niveau. Voici les valeurs valides:
1= fond plaine
2= fond grotte
3= fond forêt
4= fond château
5= fond nuit étoilée
6= fond maison hantée
ATTENTION! NE METTEZ JAMAIS 0 OU + QUE 6 A CETTE VALEUR!
Le 2e chiffre, je ne sais pas ce que c'est, ça a l'air de changer le point de départ de Mario, mais ça sert à rien.
Le 3e chiffre est pareil que le 2e, sauf que ça change la hauteur du point de départ de Mario.
Le 4e chiffre est la musique du niveau. Voici les musiques disponibles:
0 = pas de musique
De 1 à 8, ce sont les musiques normales
9 = musique invincibilité
10 = musique fin de niveau
11 = musique fin du jeu
+ que 11 = pas de musique
Le 5e chiffre correspond à la taille du niveau. Inutile d'augmenter sa taille, vous ne pourrez absolument rien placer après la limite! Je pense qu'il est possible d'agrandir le code pour faire un plus grand niveau, mais je n'ai pas encore testé, à vous de le faire!
Les chiffres sont les mêmes pour la zone bonus, voici un morceau de son code:
,Level,1,40,220,1,640,)
Passons maintenant au meilleur, au plus spectaculaire, au plus plus, comment mettre des blocs invisibles O_O
Voici un exemple sadique pour illustrer le fourbe des bloc invisibles:
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niveau trop 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Pas mal hein? :D
Pour ajouter des blocs invisible, il faut modifier le tas de 0.
"...Heu..."
Ok, je vais vous révéler une astuce simple pour ajouter des blocs invisible. Il suffit d'aller dans l'éditeur et de placer un sol quelconque là ou vous voulez mettre vos blocs. Ceci fait, enregistrez le code et ouvrez le texte. Trouvez quel nombre correspond au sol que vous avez placé (son ID est indiqué au dessus de PREV quand vous le sélectionnez) et si, par exemple, c'est 35, remplacez tout les 35 par... "roulement de tambour" un de ces trucs:
6 = bloc invisible
95 = Objet invisible qui fait que le niveau se termine avec Mario qui fait direct le V de la victoire avec la musique de fin de niveau. En gros c'est comme quand il arrive au drapeau de fin sauf qu'il descend pas le drapeau et ne va pas vers la droite. Stylé hein? Et ça marche même si l'objet est en l'air ! (Dans ce cas Mario vole) Cet objet nous a été proposé par notre bon ami zarus !
96 = morceau du drapeau
97 = haut du drapeau
Comme je suis super gentil, je vous ai donné des objets en +. Trop fort hein? Je ne sais pas s'il y a d'autre objets spéciaux du genre, à vous de chercher et de poster en commentaire ici ! D'ailleurs, si vous trouvez un fond, une musique, ou une astuce supplémentaire cachée que j'ai pas trouvé, postez ici, et je rajouterais votre trouvaille et votre pseudo! Bonne chance dans vos recherches ou vos niveaux!
Commentaires
1 zarus Le 23/10/2010
2 stéphane Le 29/06/2010
3 Legiemble Le 02/06/2010
4 stéphane Le 02/05/2010
5 stéphane Le 02/05/2010
ptiteuf: Tout seul, si on regarde bien c'est assez logique en fait... Enfin faut quand même tester quoi